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Is wheel a curse?
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 Post subject: random shit random fights
PostPosted: Tue Jun 14, 2011 5:54 pm 
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Ropetown

Joined: Mon Aug 13, 2007 3:30 pm
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Location: SoCal
random priest

Magmaw: stay in melee range. watch tanks when they get mangled/ use cds on them. save a fair amount of mana for p3 shield spam.
Omnotron. if aquired target is on you generally run towards the statue (where they start) or just away from raid, as soon as it starts to shoot fire don't move, just binding heal/ heal yourself. stack with melee except on toxitron. run towards the next boss after aoe grip
Maloriak. Shield spam melee for black phase, grip idiots. stay towards middle of room in p2
Atramedes. Move counterclockwise if targeted by breath, otherwise stick with melee at ~36 yards from tank and move clockwise each time a breath or set of rings happen. Don't move before rings spawn or be in an awkward spot beforehand. wait til last set of rings spawn between 0-11 secs before he flies up, then run towards the huge gong (spawn location) and be ready to grip people (call if you can or can't and give a 3-5 sec warning to hit gong).
Chimaeron. Make sure you know which player in each group is the best to target for POH to hit entire party. Ensure group positions before the pull
Nef. Generally break mind controls instantly. Stay near NW platform out of nef breath but in LOS of both Nef tank and construct tank (you will be between them). Ensure players on your platform are in group for POH. (generally with you out of group for binding/beacon) If there is a hpally with you, have them beacon you. Save intants when you have cinders for when you're moving. Mostly spam poh one group and mend people outside of poh group. Coordinate cds with construct tank, heal construct tank when damage gets high.

Halfus. avoid fire
Twin Drakes: stay with melee during "p2"
Council: stack further away in p1. dispel fire off of melee that are on fire boss, leave ice for a while. p2 go to outside with lightning, don't loiter midway. stay away from frost orb spawn locations. always be ready to grip people towards fire if they need it. grips generally don't have to be more than 10 yards, so don't try to make it perfect. p3 position is a lot closer to middle. Heal raid and tank at the start, then just heal raid as the tank outranges you.
Chogall: tanks like to get owned here. Watch timing of mc's and don't stand in random spots before one goes off.
Sinestra: Coordinate dispels and cooldowns. (normally barrier first wrack, ps second, barrier third, nothing fourth, ps fifth. when there are 2-4 people with wrack, call who you are healing and make sure the others are called by another healer.


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 Post subject: Re: random shit random fights
PostPosted: Tue Jun 14, 2011 6:17 pm 
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warrior jesus
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Joined: Tue Jun 08, 2004 2:48 am
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 Post subject: Re: random shit random fights
PostPosted: Tue Jun 14, 2011 6:48 pm 
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Joined: Thu Jun 09, 2011 4:15 pm
Posts: 306
haha thanks verty, I was mostly looking for the "who to shield" kind of thing but you did more. most of these are things I've already done but it's nice to see some insight into Rope's strats - thanks!

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