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 Post subject: vMods for wotlk
PostPosted: Mon Nov 10, 2008 4:24 pm 
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vulture + lyra = shmoopy

Joined: Mon Feb 28, 2005 4:56 am
Posts: 2654
Location: Ames, IA
http://www.cs.iastate.edu/~vulture/WoW/ ... og303c.zip
http://www.cs.iastate.edu/~vulture/WoW/vMap-300c.zip
http://www.cs.iastate.edu/~vulture/WoW/vQuest-300c.zip

Read the readme.txt files for help

vCombatLog -- a rich and filterable multi-window-able combatlog replacement
see older threads on this mod:
http://ropetown.com/phpBB2/viewtopic.php?t=3656 (new release)
http://ropetown.com/phpBB2/viewtopic.php?t=3074 (old release)

vMap -- a searchable map interface inside your in-game map
vMap has a built-in database
vMap automatically updates a local database as you explore yourself
300a : bugfix for "compare string with number" error
300b : really fixed it
300c : added user submitted stormpeaks/icecrown data :D

vQuest -- quest integration with vMap (like questhelper or carbonite)
vQuest has a built-in questing database for most of wotlk
vQuest will suggest quest chains for borean tundra (experimental, so I guess I only included this zone right now)
vQuest will learn new quests you pick up that are not in the database
300c : added user submitted stormpeaks/icecrown data

note: vQuest database does not have a lot of alliance stuff, so if you use it on alliance, you'll mainly be having to use the learning engine rather than the built-in stuff


Last edited by vulture on Thu Dec 04, 2008 3:03 pm, edited 5 times in total.

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 Post subject:
PostPosted: Mon Nov 10, 2008 4:26 pm 
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vulture + lyra = shmoopy

Joined: Mon Feb 28, 2005 4:56 am
Posts: 2654
Location: Ames, IA
a note -- I haven't fully re-tested the mods since I merged all the submitted data together for vmap/vquest...

but since beta is down, I would basically have to wait till wotlk goes live to verify. I'll just take the blizzard approach and just assume it works :D


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