Ropetown

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How bad are combat rogues gonna destroy mages and fury warriors on dm's in 1.12?
They wont noob! 52%  52%  [ 15 ]
Meh not by much.. 14%  14%  [ 4 ]
Yeea they gonna pwn em! 34%  34%  [ 10 ]
Total votes : 29
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 Post subject: 1.12 POLL!!
PostPosted: Fri Jul 14, 2006 10:29 am 
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Joined: Wed Jun 28, 2006 3:51 pm
Posts: 9
So whadya tink?


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 Post subject:
PostPosted: Fri Jul 14, 2006 10:37 am 
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marla mouse

Joined: Tue Feb 15, 2005 6:04 pm
Posts: 752
Location: DC
/yawn

as long as shit dies, i dont care who "owns" dm.

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 Post subject:
PostPosted: Fri Jul 14, 2006 11:48 am 
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Ropetown

Joined: Sun Jan 16, 2005 3:44 am
Posts: 771
Location: Atlanta, GA
Kill your DM.


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 Post subject:
PostPosted: Fri Jul 14, 2006 1:53 pm 
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Ropetown

Joined: Tue Jun 08, 2004 1:07 am
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Location: Southern California
Combat rogues already own our DM.

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 Post subject:
PostPosted: Fri Jul 14, 2006 2:17 pm 
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Roped

Joined: Tue Apr 12, 2005 12:23 pm
Posts: 294
Location: Ames
Douggus wrote:
Troll rogues already own our DM.


Fixed.



Oh and owned.


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 Post subject:
PostPosted: Fri Jul 14, 2006 2:43 pm 
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Douggus wrote:
Combat rogues already own our DM.


arcane mages and talented fury warriors with the right gear can easily out-damage the best geared combat rogues, obviously choketown doesn't have any..


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 Post subject:
PostPosted: Fri Jul 14, 2006 3:03 pm 
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marla mouse

Joined: Tue Feb 15, 2005 6:04 pm
Posts: 752
Location: DC
aLbInoRhINo wrote:
Douggus wrote:
Combat rogues already own our DM.


arcane mages and talented fury warriors with the right gear can easily out-damage the best geared combat rogues, obviously choketown doesn't have any..


obviously you dont look at our ctprofiles... there are 3 arcane mages atm

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 Post subject:
PostPosted: Fri Jul 14, 2006 3:18 pm 
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Joined: Wed Jun 28, 2006 3:51 pm
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ovoiousbly they arent trying hard enuf


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 Post subject:
PostPosted: Fri Jul 14, 2006 3:26 pm 
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marla mouse

Joined: Tue Feb 15, 2005 6:04 pm
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Location: DC
aLbInoRhINo wrote:
ovoiousbly they arent trying hard enuf


obviously how would you know?

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 Post subject:
PostPosted: Fri Jul 14, 2006 3:31 pm 
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Joined: Wed Mar 15, 2006 12:16 am
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who is albinorhino cuz i dont have a paint pic of him, must be an uglyhead


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 Post subject:
PostPosted: Fri Jul 14, 2006 3:33 pm 
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malice wrote:
aLbInoRhINo wrote:
ovoiousbly they arent trying hard enuf


obviously how would you know?


a little birdy tells me so


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 Post subject:
PostPosted: Fri Jul 14, 2006 3:34 pm 
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tatet wrote:
who is albinorhino cuz i dont have a paint pic of him, must be an uglyhead


qft :oops:


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 Post subject:
PostPosted: Fri Jul 14, 2006 3:44 pm 
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Joined: Wed Jun 28, 2006 3:51 pm
Posts: 9
I am in fact, a member of another prestigious horde guild such as yourselves, that of which I shall defer to mention.

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 Post subject:
PostPosted: Fri Jul 14, 2006 4:08 pm 
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Ropetown

Joined: Sun Jan 16, 2005 3:44 am
Posts: 771
Location: Atlanta, GA
I used to play with fury spec, 2h with Sulf, and it was indeed impressive, but success hinged on 24/7 windfury. Never got into dw, because Nef refused to drop an axe for me, and I fear Noth might follow suit. Then we all got to respec for the lovely miti fights like Patch.

Cliffs notes: used to be fury
then I specced for patch
then I found Hari Krishna

And please. It's not Choketown, although I'll toss you some kibble for originality. But really, Failtown. Or Crytown. Or clueless pve carebear noobtown. A long line of Rope haters came before you, you've got mighty shoes to fill. <3


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 Post subject:
PostPosted: Fri Jul 14, 2006 5:19 pm 
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Ropetown

Joined: Mon Jun 06, 2005 7:12 pm
Posts: 307
Location: Shreveport, LA
horde melee will suck in 1.12

Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem.


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